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遊戲業最具影響力的10大女性(2)

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遊戲業最具影響力的10大女性(2)

Jessica Tams

傑西卡塔瑪斯

Title: Managing Director

職位:執行董事

company: Casual Games Association

公司:休閒遊戲協會

As Managing Director of the Casual Games Association, Jessica Tams oversees quarterly Casual Connect Conferences around the world and publishes the Casual Connect Magazine, as well as research reports to over 20,000 industry professionals. The CGA acts as a meeting place for all facets of the casual games business through its sold-out conferences in locales like San Francisco, Amsterdam, and Kiev. Tams saw the worldwide growth of casual games across all platforms early on, having worked as vice president of product planning at FUN Technologies, a Liberty Media (LMCA) company, and helping to create Oberon Media's Seattle Studio. Tams entered the game industry as a software engineer developing PC and Xbox games like Dungeon Siege and Gabriel Knight III.

傑西卡塔瑪斯是休閒遊戲協會公司(Casual Games Association,簡稱CGA)的執行董事,負責監管每個季度在世界各地召開的休閒連接會議 (Casual Connect Conferences),並出版《休閒連接》雜誌(Casual Connect ),以及面向2萬多名專業人士的研究報告。休閒遊戲協會時常在舊金山、阿姆斯特丹和基輔等地舉辦大受歡迎的行業會議,成爲遊戲業各路精英的會面之所。塔瑪斯是跨平臺休閒遊戲在全球迅速發展的早期見證者之一,她曾經在自由媒體公司FUN Technologies擔任產品規劃業務副總裁,並幫助Oberon Media公司創建了西雅圖工作室。塔瑪斯當初以一位軟件工程師的身份加入遊戲業,開發過《地牢圍攻》( Dungeon Siege)和《狩魔獵人3》(Gabriel Knight III)等電腦和Xbox遊戲。

Kate Edwards

凱特愛德華茲

Title: Executive Director

職銜:執行董事

Company: International Game Developers Association

公司:國際遊戲開發者協會

The International Game Developers Association (IGDA) is one of the leading global entities that unites game makers from every region through localized, national and global activities. Kate Edwards has spent 16 years in the game development industry, serving as Microsoft's geopolitical strategist from 1992 through 2005. She used her knowledge of the global games industry to identify geopolitical and cultural risks and opportunities for game franchises like Halo, Age of Empires, Fable, and Dance Central. She co-organized the Game Developer Conference's Localization Summit.

國際遊戲開發者協會(International Game Developers Association,簡稱IGDA)是全球頂級的行業活動組織者之一,通過本地、全國性和全球性活動把來自各個地區的遊戲開發商聯合在一起。凱特愛德華茲已經在遊戲開發業工作了16年,曾經在1992年至2005年擔任微軟公司(Microsoft)的地緣政治戰略分析師。她運用自己對全球遊戲業的深刻理解,爲《光暈》(Halo)、《帝國時代》(Age of Empires)、《寓言》( Fable)和《舞蹈中心》(Dance Central)等遊戲確認地緣政治及文化風險和增長機會。她還是遊戲開發者大會之本地化峯會的主辦方之一。

Kiki Wolfkill

琦琦沃爾夫基爾

Title: Executive Producer of Halo

職銜:《光暈》遊戲執行製作人

Company: 343 Industries/Microsoft

公司:微軟343行業

Kiki Wolfkill is an executive producer at Microsoft's 343 Industries game studio, which is responsible for theHalo entertainment franchise. In addition to developing Halo 4 and the upcoming Halo 5, Wolfkill has been responsible for the transmedia franchise that has spanned novels, comics, a web series, and an upcoming live-action series produced by Steven Spielberg. Wolfkill began her career as a Motion graphics and cinematics artist. She previously served as director of art at Microsoft Studios, working with game developers on franchises like Forza Motorsport, Project Gotham Racing, Gears of War, and Mass Effect.

琦琦沃爾夫基爾是微軟公司旗下343行業遊戲工作室(343 Industries/Microsoft)的執行製作人,這家工作室負責開發《光暈》系列遊戲。除了開發《光暈4》和即將上市的《光暈5》之外,沃爾夫基爾還負責跨媒體特許經營業務。這項業務目前已經橫跨小說、漫畫、網絡劇,以及史蒂芬斯皮爾伯格製作的真人動作電視劇等領域。剛加入遊戲行業時,沃爾夫基爾主要從事視頻和動畫設計。她曾擔任微軟工作室的藝術總監,與遊戲開發商一起合作開發了《極限競速》(Forza Motorsport)、《世界街頭賽車》(Project Gotham Racing)、《戰爭機器》(Gears of War)和《質量效應》(Mass Effect)等熱門遊戲。

Amy Hennig

艾米亨尼格

Title: Creative Director

職銜:創意總監

Company: Naughty Dog

公司:頑皮狗

Naughty Dog has been pushing the envelope when it comes to cinematic interactive entertainment since the first Uncharted game took the game industry by storm. With each sequel, as well as the new The Last of Us, Amy Hennig has overseen everything from the performance-captured actors that bring the virtual characters to life to the rich and addictive gameplay. Hennig is a big reason that Sony has a steady stream of must-have exclusives for PlayStation from Naughty Dog. Before joining the Santa Monica-based studio in 2003, she worked at Crystal Dynamics on the Soul Reaver and Legacy of Kain titles.

自第一部《神祕海域》(Uncharted)遊戲征服遊戲業以來,頑皮狗(Naughty Dog)就一直在挑戰互動娛樂遊戲的極限。在每部續集和新遊戲《最後生還者》(The Last of Us)的開發過程中,從捕捉性能,讓虛擬角色栩栩如生的技術人員到豐富且令人上癮的遊戲體驗,艾米亨尼格負責監管一切事務。索尼旗下的頑皮狗工作室之所以能夠爲PlayStation源源不斷地提供玩家必備的獨家遊戲,艾米亨尼格絕對功不可沒。她在2003年加入這家位於聖莫尼卡的工作室之前曾經在水晶動力公司(Crystal Dynamics )參與過《靈魂掠奪者》( Soul Reaver)和《凱恩的遺產》( Legacy of Kain)等遊戲的開發工作。

Lucy Bradshaw

露西布拉德肖

Title: SVP, Maxis

職銜: Maxis公司高級副總裁

Company: Electronic Arts

公司:電子藝界公司

As senior vice president of Maxis, Lucy Bradshaw oversees The Sims and SimCity at Electronic Arts (EA). Bradshaw has been with EA since 1997, working with Maxis founder Will Wright on bestselling franchises that attracted new females to gaming. Over half of Sims players are female. She's played a pivotal role in evolving The Sims, which has sold over 100 million copies (The Sims 4 arrives next fall). Prior to Maxis, Bradshaw worked at George Lucas's LucasArts Entertainment, overseeing the development of games like The Dig, Secret of Monkey Island 2,and Rebel Assault.

露西布拉德肖是 Maxis公司的高級副總裁,負責電子藝界公司(Electronic Arts)旗下兩款熱門遊戲《模擬人生》(The Sims )《模擬城市》(SimCity)的運營事務。自1997年以來,布拉德肖一直就職於電子藝界公司,她曾經與Maxis公司創始人威爾賴特一起開發了吸引衆多女性新玩家的暢銷遊戲。超過一半的《模擬人生》玩家是女性。在《模擬人生》的演化歷程中,她起到了舉足輕重的作用。這款遊戲至今已經售出超過1億套(《模擬人生4》將於明年秋天上市)。在加盟Maxis公司之前,布拉德肖曾經效力於喬治盧卡斯的盧卡斯藝術娛樂(LucasArts Entertainment),監督開發了《異星搜奇》(The Dig)、《猴島的祕密2》(Secret of Monkey Island2 )和《叛軍襲擊》(Rebel Assault)等遊戲。

Jade Raymond

婕德雷蒙德

Title: Managing Director

職銜:執行董事

Company: Ubisoft Toronto

公司:育碧多倫多

Jade Raymond heads up Ubisoft's Toronto studio, which opened in 2010 and is on track to grow to 800 employees by 2020. She's responsible for new intellectual property and is currently working on five titles. Raymond serves as executive producer of Tom Clancy's Splinter Cell franchise, including games, books, and movies. She made her name in the industry as the co-creator and executive producer on the original Assassin's Creed game at Ubisoft Montreal. That game went on to become the fastest-selling new intellectual property in gaming in 20 years and has sold over 57 million copies worldwide. Having recently completed Tom Clancy'sSplinter Cell: Blacklist, she's now working on a new Assassin's Creed game (not Assassin's Creed IV: Black Flag), as well as the open-world Watch Dogs game set in Chicago. The former programmer has focused on blockbuster game franchises and never looked back.

婕德雷蒙德是育碧多倫多工作室(Ubisoft Toronto)的掌門人,預計到2020年,這家創建於2010年的工作室的員工團隊將增長至800人。她負責獨家新遊戲的開發工作,目前正在研發5款遊戲。雷蒙德是《分裂細胞》(Splinter Cell )的執行製作人,這款遊戲改編自反恐驚悚小說大師湯姆克蘭西的同名作品(除了遊戲之外,這部作品的授權產品還包括書籍和電影)。雷蒙德在遊戲業界的聲譽來自她在育碧蒙特利爾工作室(Ubisoft Montreal)擔任聯合創始人兼執行製片人期間開發的原創遊戲《刺客信條》( Assassin's Creed)——它隨後成爲近20年來銷售速度最快的獨家新遊戲,已經在全球各地售出了超過5,700萬套。她最近開發完成了根據湯姆克蘭西作品改編的《分裂細胞:黑名單》(Splinter Cell: Blacklist),目前正致力於開發一部全新的《刺客信條》遊戲——不是《刺客信條四:黑旗》( Assassin's Creed IV: Black Flag),以及以芝加哥爲背景的開放式遊戲《觀賞犬》(Watch Dogs )。她以前是程序員,但現在正在專注於遊戲大製作的開發工作,再也沒有回過頭。

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